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Dbz supersonic warriors 2
Dbz supersonic warriors 2













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The air fighting is a great change of pace, and battles stay fierce from beginning to end. That being said, the gameplay as a whole is far more impressive than any fighter on GBA or DS. The combo system really is a let down, as it would be very impressive to see combos reach into the hundreds. Unfortunately, the combo counter expires much to fast, making it impossible to rack up huge custom combos with basic moves. A combo system is included, so when Goku goes Super Saiyan and pulls off a 60 hit combo, the number will rack up during the attack. This may be a minor gripe, but it affects the game flow nonetheless. The end product feels like a scene from the show that uses canned animation over and over. Since the action is cut well it is tough to notice, but it is a little weird to see the fighters jump around just because a main combo was used. To make sure the combo has room to be performed, the players are reset to the middle of the level during the attack, and then plopped back to their previous positions after the event finishes. Certain moves need a ton of room to pull off (such as throws, team attacks, and super combos), so these moves often initiate a scripted event to show the attack. Another minor gripe comes with the super powers and throwing system. Situations like these force players to learn the ins and outs of every character, and though it adds a rather large learning curve, it also forces players to work around a weakness in the gameplay mechanic.

#Dbz supersonic warriors 2 full

The player can charge up the power level, then switch to a weak player and unleash all the supers using the full power gauge. There are ways to work around it, since the team shares Dragon Power, which is used to pull off super combos. Trunks Vs Perfect Cell? Trunks gets destroyed. Mismatches often happen during the heat of competition, and more often than not the stronger ranked character will come out on top. Balance, however, is difficult to achieve, since the game is based on the Dragon Points. It is very cool to be a part of such an epic feeling battle. Since the whole system is based on the team's "Power Level," there are actually times such as the ones in the show when both characters are standing face to face and charging up to prep for the climax. The tag system works well, and the overall design makes the game feel like a cartoon. The main gameplay mechanic is solid in its design, offering tons of fast paced combos and supers worthy of a Dragon Ball Z game. While these battles are still possible to beat, they are very difficult. This works well, but there are certain times in story mode when the script forces a lower level character, such as young Gohan, to take on a more powerful character such as Super Saiyan Goku. Basically, if Trunks and Gohan are two points each, they will equal a four point character. Designers try to keep the action balanced by use of the "Dragon Points" system, allowing the player to use any combination of up to three characters, as long as they fall within a certain total amount of points.

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For starters, there are tons of game modes, including a full story mode for each player (utilizing a map interface like Street Fighter Alpha 3), Free Battle, a main arcade mode called Z-Battle, a full tutorial story mode, and two-player battle. While Dragon Ball Z may not be as strong a fighter as Jump Superstars, it is by far the best handheld fighting game for American gamers. While the fighting genre may not be in heavy contention here in America, with Marvel Nemesis as the only other brawler, importers have found Jump Superstars to be an amazing fighter, ranking with the likes of Nintendo's Super Smash Brothers series. The end result: A solid licensed product that fans can be proud to call their own. As a sequel to the GBA fighter, Dragon Ball Z: Supersonic Warriors 2 takes the original design and amplifies it, adding a strong tag-team mode, mixed with some seriously impressive speed and visuals. Dragon Ball Z, which has become the main brand extension here in America, spans over 180 episodes, so it is no surprise when a new game finds its way onto shelves once again.

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The Dragon Ball franchise is one of the longest running anime series in history.















Dbz supersonic warriors 2